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Wesnoth Units database

Bone Knight

(image)

Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from:
Advances to:
Cost: 47
HP: 48
Movement: 8
XP: 150
Level: 2
Alignment: chaotic
IDBone Knight-l
Abilities: submerge
(image)axe
blade
8 - 4
melee
(image)trample
impact
7 - 2
melee
charge
(image)crossbow
pierce
10 - 1
ranged
Resistances:
blade30%
pierce30%
impact-10%
fire-20%
cold60%
arcane-50%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef-0%
Deep Water310%
Flat150%
Forest250%
Frozen230%
Hills250%
Impassable9940%
Mountains460%
Mushroom Grove260%
Sand230%
Shallow Water220%
Swamp230%
Unwalkable9920%
Village160%